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Evercade review: A charming cartridge-based handheld for retro gaming enthusiasts

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Evercade review: A charming cartridge-based handheld for retro gaming enthusiasts

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These days, you’ve got endless ways to play retro games using emulation on PCs, Raspberry Pis, or even Android phones—most with varying degrees of performance or legality. But the new Evercade handheld console is tackling retro gaming emulation in a highly focused and legally legitimate way. Unlike the recent flood of Chinese-based handheld emulators like the PocketGo V2, Evercade (the company) works with major publishers to release physical cartridges featuring tailored emulation so that each game plays the way you remember.

If you’re a retro game enthusiast looking to find easy, accurate, and legal ways to play titles from a variety of gaming eras—outside of buying the original hardware, of course—then the Evercade is worth a hard, long look.

Evercade Adam Patrick Murray/IDG

The Evercade has a clean and classic look.

What is the Evercade?

The Evercade is a handheld console that emulates classic games. It’s roughly the size of a Nintendo Switch Lite, with a 2,000mAh battery and a 4.3-inch LCD screen (the same size as a Sony PSP) sporting a 16×9 aspect ratio. Evercade’s quad-core 1.2Ghz ARM processor packs enough oomph to run 8- and 16-bit games, with plenty of leftover overhead to power future releases. Same goes for the 16×9 screen—all of the games I tested were presented in the original 4×3 aspect ratio, with wider aspect ratio systems coming soon.

Evercade Adam Patrick Murray/IDG

For inputs, you’ll find a D-Pad, four face buttons, two shoulder buttons, two volume buttons, Start/Select, and Menu, which is used to access various settings like save states. Ports include a Micro-USB port for charging, a 3.5mm headphone jack, a Mini-HDMI port for connecting to a TV, and a cartridge slot.

Evercade Adam Patrick Murray/IDG

Cartridges in 2020?!

You heard that right. The Evercade doesn’t store ROMs on a Micro-SD card like most handheld emulation devices. Instead, the company is producing physical cartridges like the Gameboys of old. Going cartridge-based serves a couple purposes. First off, it hearkens back to the days of classic physical media and it really tugs at my nostalgic heartstrings. Getting a cartridge in a plastic case reminiscent of Sega Master System games, complete with an included manual, should definitely appeal to retro game collectors.

More importantly, Evercade told me the main reason for using cartidges is so they can deliver new content from new systems onto the console without needing to run a firmware update to the console itself. Firmware or bug fixes can be deployed if needed through plugging the Evercade into a PC via the micro-USB port but, they want the experience to be as plug and play as possible.

Cart-based emulation also allows for an emulator to be tweaked to work better for a specific game/platform, rather than the one-size-fits-all approach found with other emulators. While it’s fun digging into RetroArch to tweak emulation settings for each retro game on your Raspberry Pi, I trust the minds at Evercade to aim for appropriate settings per game—which has proven true in my time with the device (more on that later).

Evercade Adam Patrick Murray/IDG

The first 10 releases for the Evercade, with a nice number attached to each box.

Each cart is publisher-specific and retails for $20, featuring between 6 to 20 games depending on the lineup. Evercade says it will be releasing new cartridges at a fair pace, and you can see the up-to-date list of available games on the Evercade website, but the company sent over the first 10 releases for this review:

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