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Nvidia RTX retrospective: What two years of ray tracing and DLSS got us

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Nvidia RTX retrospective: What two years of ray tracing and DLSS got us

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One day, when historians look back at graphics cards that changed the course of gaming, Nvidia’s GeForce RTX 20-series could very well claim a top spot. But what does that mean for gamers who invested in the cutting-edge GPUs on day one? With Nvidia teasing the GeForce RTX 3090’s radical redesign ahead of a September 1 reveal of its next-gen graphics cards, we reflect on the last two years of ray-traced games, DLSS evolutions, and price drops to find the answer.

Overall, it’s a mixed bag. While there have been some standout wins among Nvidia’s RTX technologies, there have been some considerable hiccups as well, and far fewer games than Nvidia had led us to expect. 

Minecraft RTX sure is a glorious feast for the eyes, though.

How RTX changed the game for better

Released in September 2018, Nvidia’s debut RTX GPUs bristled with technologies that pushed gaming forward.

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The Turing architecture-based TU102 GPU inside the GeForce RTX 2080 Ti.

The highlight, of course, is real-time ray tracing. Nvidia built upon Microsoft’s fresh DirectX Raytracing API to introduce the first graphics cards capable of running these cutting-edge lighting effects at frame rates actually worth playing, thanks to the inclusion of dedicated “RT cores” to process the tasks. The GeForce RTX 20-series also swiped a trick from Nvidia’s data center siblings, including “tensor cores” that brought the power of machine-learning to bear on games, using AI to improve frame rates (and lessen the performance hit that ray tracing imparts) with its Deep-Learning Super Sampling (DLSS) technology.

Outside of the specific RTX technologies, new variable rate shading and mesh shading technologies in Nvidia’s “Turing” GPUs gave developers smart tools to unlock higher speeds in complex scenes. Hell, the unrivaled GeForce RTX 2080 Ti was even the first consumer graphics card capable of pushing beyond the 60fps barrier with no visual compromises at 4K resolution, unleashing a new breed of ultra-fast 4K gaming monitors. Nvidia even offered automatic one-click overclocking tools to push every ounce of power out of your particular RTX GPU, which AMD’s Radeon software mimicked mere months after.

Nvidia’s advances were so significant that many served as the cornerstone of Microsoft’s DirectX 12 Ultimate API, “a force multiplier for the entire gaming ecosystem” that tied Windows PCs and the next-gen Xbox series X console together technologically. They were so significant that Nvidia dropped its iconic “GTX” branding for graphics cards with ray-tracing hardware inside, opting for “RTX” instead. The GeForce RTX 20-series will go down in history as the foundation for an entire generation of games.

How RTX changed the game for worse

Yes, Nvidia’s new-look hardware truly changed the game, and in more ways than one. Not all proved welcome.

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