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Preorders for Remnant II, the sequel to Souls-like shooter Remnant: From the Ashes, are tearing up the Steam gross sales charts forward of its launch tomorrow. But early entry gamers on PC are already taking part in a well-recognized tune in terms of latest multi-platform releases: widespread efficiency points even on high-end {hardware}. Apparently the sport is so visually advanced (or so poorly optimized, take your choose) that it kind of requires upscaling, comparable to Nvidia’s DLSS or AMD’s Fidelity Super Resolution, in an effort to run easily.
A consultant from developer Gunfire Games mentioned as a lot in a post to the official Remant From the Ashes subreddit yesterday. “We designed the game with upscaling in mind (DLSS/FSR/XeSS). So, if you leave the Upscaling settings as they are…you should have the smoothest gameplay.”
As WCFFTech notes, this data is putting a bitter word with PC gamers. Responses within the Reddit submit report that even with some top-of-the-line {hardware}, framerates are dipping effectively under the generally-accepted 60 frames per second mark. Players are complaining that know-how like DLSS, which is generally seen as a “booster” for graphics that may allow easy gameplay with high-end settings like ray tracing, is now seen as a required crutch in an effort to get the sport to a primary stage of stability and efficiency. Notably, the preliminary construct of Remnant II doesn’t use any ray tracing results.
Gaming websites are reporting that even with absolutely the pinnacle of PC gaming {hardware}, Remnant II struggles to run easily. A post on DSOGaming exhibits the sport operating at round 40 frames per second at 4K decision with the extremely settings in place…on a system that features a Nvidia GeForce RTX 4090 and an AMD Ryzen 9 7950X3D processor. That absolute-top-of-the-line {hardware} setup ought to completely slay any current-gen sport, however in an effort to break previous the 60fps mark, DLSS needs to be enabled.
Gamers are nervous in regards to the precedent being set. Despite the visible splendor and efficiency enhance supplied by upscaling tech, it’s not excellent for multiplayer aggressive video games, the place lag must be saved to an absolute minimal. Hardware-based upscaling can also be a comparatively new characteristic, so video games counting on it’d depart these with older techniques compelled to improve or skip probably the most visually demanding titles. As one Reddit user puts it, “If DLSS is going to become bread and butter baseline optimization, we’ve got a serious problem.”
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