Home Technology 15 must-try demos from the Steam Summer Game Festival

15 must-try demos from the Steam Summer Game Festival

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15 must-try demos from the Steam Summer Game Festival

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The Steam Summer Game Festival is massive. Like, really massive. The first iteration in December offered about a dozen demos, and the March event touted 50, but now? The Summer Game Festival apparently features over 900 demos—shooters, strategy games, puzzle games, visual novels, and so much more, all vying for your attention in E3’s absence.

It’s daunting. Where do you even start? And since it’s all free, there’s an argument to be made that you can start…anywhere. Grab whatever catches your eye! But if you’re looking for a bit more direction, or if you’re just scared of missing something interesting, read on for my personal recommendations.

Note: I’ve tried to stay away from demos that we’ve covered before, like Backbone and SkateBIRD. Those games are great though! Go play them! Now, without further ado…

Ultrakill

Ultrakill is the platonic ideal of a New Blood shooter. Given New Blood’s other projects, I already knew what to expect: A retro-inspired shooter where you move fast and shoot faster. I’ve played Dusk, I’ve played Amid Evil.

But Ultrakill feels even faster and more over-the-top. You can punch projectiles back at foes, or simply rip them in half. You can wall jump and you can slide. You can fire the pistol through glass floors and watch cohorts of enemies plunge into the void. It’s stylish and I’m already enjoying chasing higher ratings in the demo levels.

You should check out New Blood’s other demo as well, if you want a breather. Inspired (at least in part) by the original Thief, Gloomwood is a quieter stealth-focused affair and definitely worth the download.

Pendragon

Inkle’s made a name for itself by turning out some of the best writing the industry has to offer, between 80 Days, Sorcery!, and Heaven’s Vault. That makes Pendragon an interesting digression, as the first Inkle game to put a serious focus on combat. Your journey takes place across a series of turn-based tactical encounters, interspersed with dialogue, and it reminds me a lot of The Banner Saga—but stripped down and simplified somewhat. The demo felt fairly straightforward so I’m curious whether it has staying power, but wrapped around the outside is an ever-changing story of King Arthur and the Knights of the Round, and I’m definitely interested in seeing that through even if the combat hasn’t hooked me yet.

Genesis Noir

The opening of Genesis Noir is brilliant. I’ve never seen anything like it. The first five minutes emulate the look of a classic film noir, with multiple exposures layered over one another so that city and windows and music notes and abstract shapes all weaving in and out while jazz quietly plays in the background. It’s slick as hell, and that melding of music and magical realism and old-school point-and-click tropes continues through the rest of the demo with train tracks played like a jangly keyboard and a city willed into existence by the power of jazz. I love it.

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