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Activision Blizzard Has Another Union on Its Hands. Now What?

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Activision Blizzard Has Another Union on Its Hands. Now What?

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On October 18, after the NLRB dominated that Blizzard Albany QA employees would have the ability to vote in a union election, newly instated chief communications officer Lulu Cheng Meservey posted a prolonged message on Slack in response to the information. Meservey maintained {that a} handful of staff shouldn’t be capable of “decide for everyone else on the future of the entire Albany-based Diablo team,” and {that a} “direct dialogue” between administration and staff is “the most productive route.”

“We feel collective bargaining is comparatively slow … during the long contract negotiations, labor law forbids companies from giving any pay/bonus/benefit increases without a special arrangement with the union,” Meservey stated. She referenced a small Bloomberg Law chart from July with information from the Bureau of Labor Statistics, including that it “has reported that non-union employees generally get larger pay raises than union-represented groups.”

(Previous BLS research declare unionized employees have a tendency to make more cash total. A 2020 report discovered that non-union employees made solely 81 p.c of what union employees pulled in. In 2021, the Bureau reported that non-union employee earnings had been 83 p.c of what unionized employees made.)

In response to Meservey’s feedback, the Communications Workers of America, of which GWA Albany is a component, filed a brand new unfair labor follow cost in October towards Activision Blizzard, this time alleging disparagement towards the union by way of company-wide Slack messages, together with “communicating to employees that the onus was on the union for the employer’s failure to enact wage increases, its failure to provide professional advancement opportunities, and its failure to implement other improvements to terms and conditions of employment.”

Pay discrepancies aren’t the only reason employees unionize, Bronfenbrenner says. “If that were the case, the employers could keep unions out of it by giving a little bit more money,” she provides. “Workers organize around a say in their working conditions. They want to be treated better. They want a voice, they want respect, they want control.” 

Control can be anything from maintaining reasonable schedules to sick leave and a system for promotions. Regardless of a company’s current culture, all it takes is new management to tip healthy workplaces on their head. Just look at Twitter, where Elon Musk’s takeover has been a rapid-fire, real-time lesson full of mass layoffsfiringsresignationsbrutal overtime, and bare concern in regards to the company’s future. In just a few weeks, Musk has threatened employees with firings over remote work, removed employees who voiced dissenting opinions, and is now demanding employees work “long hours at high intensity” or leave.

“The employer can’t change things in a union workplace without speaking to the union first,” Bronfenbrenner says. “And that may be the biggest thing the union offers: that the workers get a voice.”

Activision Blizzard employees are showing no signs of going quiet. “It has become tradition for employees to respond to the management announcements in Slack with an emote that says ‘fucking unionize’ in the Activision Blizzard font,” QA worker Fabby Garza says. And, Bronfenbrenner adds, organizing is contagious. Walkouts lead to strikes, strikes lead to unions. “They show workers what unions can do,” she says.

At Activision Blizzard, that’s proving to be the case. In the previous six months, the sport trade’s efforts to unionize a significant studio have come to fruition twice—a surprising flip for an trade the place employees have tried and failed to take action for many years.

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